A player carrying the ball in an arena with a clock and dice

FROM KICK-OFF TO THE FINAL GOAL

How a Kings LeagueMatch Unfolds.

From the ball drop to Dice, Goal x2 and the final phase. See exactly what happens, minute by minute.

MINUTE-BY-MINUTE

The match, in order

Scroll from top to bottom to follow the match from kick-off to the final goal.

  1. FIRST HALF

    0–20 min

    From kick-off to Goal x2

  2. 0 minSTART OF THE GAME

    The ball drops from above

    One outfield player and one goalkeeper from each team wait behind their goal line. At the signal, both players race to control the ball dropped at the center.

    Players racing toward a ball dropped from the ceiling cage

    When does the clock start?

    The match clock starts when the first player touches the ball. It normally keeps running without stopping.

  3. 0–5 minSCALE-UP

    One player joins every minute

    Play begins with one outfield player plus a goalkeeper per team. One player joins each side every minute until the match reaches 7v7 at minute 5.

    0 min1 + GK3 min4 + GK5 min7v7

    How are the players counted?

    “1v1 + goalkeepers” means one outfield player and one goalkeeper on each team.

  4. 5–17 min7v7

    Full 7v7 play

    The match reaches 7v7 at minute 5. Secret Cards and the President Penalty can quickly change the game during this phase.

    Two teams playing 7v7

    What is a Secret Card?

    Each team can activate a special effect, such as making its goals worth double or temporarily removing an opposing player.

    See all Secret Card effects
  5. 17–20 minGOAL X2

    Every goal counts double

    At minute 17, a different-colored ball enters play. Every goal counts for two until Half-Time.

    Goal x2 illustration

    What if the shot beats the buzzer?

    A shot taken before the buzzer can still count if it crosses the goal line after time expires.

  6. SECOND HALF

    20–36 min

    Dice, then back to 7v7

  7. 20–23 minDICE

    The Dice decides the format

    The second half begins with the roll of a giant Dice. The result determines how many outfield players take part.

    A giant dice being rolled onto the pitch

    Why are there suddenly fewer players?

    It is a special second-half phase, not a sending-off. The match returns to 7v7 at minute 23.

  8. 23–36 min7v7

    Back to 7v7

    Full 7v7 play returns at minute 23. Secret Cards and the President Penalty are available again until minute 36.

    Two teams playing 7v7

    How long are they available?

    Secret Cards can be activated until Matchball Mode begins at minute 36. Each card has its own effect and conditions.

  9. FINAL PHASE

    From 36 min

    The score determines the format

  10. 36 min+DECIDING THE MATCH

    The score changes the ending

    If the score is tied, the match goes to Shootouts. If one team leads, Matchball Mode begins: a goal by the leader ends the match; an equalizer makes the next goal the winner.

    Tied
    Shootouts
    One team leads
    Matchball Mode

    Shootouts last five seconds

    A player starts from the center against the goalkeeper and has five seconds to score. Unlike a penalty, the player may dribble before shooting.

    What is Matchball Mode?

    It is the deciding phase used when one team leads at minute 36. The leader can end the match by scoring; if the trailing team equalizes, the next goal wins.